OutOfTime
A downloadable game
OutOfTime is a first-person parkour and action game where the player is able to stop the flow of time!
Welcome to the third playtest. The game has changes quite a lot since last playtest. We are excited to test the game again and see what you think and feel.
Changelog:
- Combat: Players can now fight against enemies throughout the level.
- Time Stop rework: Time Stop now acts differently depending on the player action.
+ Walking or Wall running: Time Stops and the player is able to move for ~2 seconds.
+ Jumping or Falling: Time stops for 1 second and the player is only allowed to quickly move to the left or right. When time resumes the player gains a small dash.
+ Sliding: Time Stops and the player is slowed. A crosshair will appear where the player aims. When Time resumes the player will be set to the location of the crosshair.
- Skilltree: A new skilltree system has been added to the game. This system contains of 2 different type of skills. The skilltree itself is based on a clock, the player can select only one skill from each circle
+ Inner circle: These skills are extra abilities the player can Unlock. They are activated by the SHIFT button.
+ Outer circle: These skills are passive changes to the player kit. These won't need a button to activate.
(NOTE: The music is still a placeholder to showcase time effects!)
And much more!
Thank you for playtesting please leave some feedback!
Status | Prototype |
Author | Thomaii |
Genre | Platformer, Action |
Tags | Singleplayer |
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